Publication | Open Access
Playful persuasion: Designing for ambient playful interactions in public spaces
15
Citations
16
References
2014
Year
EngineeringPublic Space DesignInteractive TechnologyAmbient DisplayPlayful Active BehaviorAmbient Playful InteractionsUser-centered DesignCommunicationSocial SciencesGame DesignDesignUser ExperiencePublic DisplayHuman-centered DesignPlayful PersuasionParticipatory DesignTangible User InterfaceSocial ComputingHuman-computer Interaction
This article describes how to design for ambient playful interactions in public spaces, using interactive technology. Ten explorative design cases are presented, all interactive installations with the goal to elicit playful active behavior from teena
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