Publication | Closed Access
Beyond programmable shading (parts I and II)
10
Citations
22
References
2009
Year
Unknown Venue
Realistic RenderingEngineeringComputer Graphic TechniqueBeyond Programmable ShadingComputer ArchitectureComputer-aided DesignParallel Graphics ArchitecturesFlexible Graphics ProcessorsParallel ComputingInteractive Computer GraphicComputational GeometryOpengl/direct3d PipelinesReal-time Computer GraphicGeometric ModelingDesignComputer EngineeringComputer ScienceParallel VisualizationComputer VisionNatural SciencesParallel ProgrammingParallel Programming Model
There are strong indications that the future of interactive graphics programming is a more flexible model than today's OpenGL/Direct3D pipelines. Graphics developers need a basic understanding of how to combine emerging parallel programming techniques and more flexible graphics processors with the traditional interactive rendering pipeline. As the first in a series, this course introduces the trends and directions in this emerging field. Topics include: parallel graphics architectures, parallel programming models for graphics, and game-developer investigations of the use of these new capabilities in future rendering engines.
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