ComputingComputer ScienceEarly Childhood EducationArtificial Intelligence In EducationAutomationMobile ComputingContext-aware ComputingIndoor LocalizationLocation IntelligenceMap-based LocalizationMobile Human-computer InteractionSmart SensorsContext-aware ApplicationsContext-aware Mobile ApplicationsLocation AwarenessLocation SensingObjects
The paper describes the system design of Smart Table, a table that can track and identify multiple objects simultaneously when placed on top of its surface. The table has been designed to support a smart problem-solving environment for early childhood education in a project called "Smart Kindergarten". We introduce our technology and present the incorporation of location information and identification provided by Smart Table into context-aware computing applications. In addition, the paper discusses the prototype design, localization algorithm, and the results from final implementation.
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Jun Rekimoto, Masanori Saitoh · 1999 · 682 citations · Full text
Computing, Computer Science, Design +16
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