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Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2

235

Citations

18

References

2012

Year

TLDR

The prior study suggested that presence is higher with real‑time ray tracing than ray casting, but it could not disentangle the effects of overall illumination quality from dynamic shadows and reflections. The present study investigates whether realistic lighting in an immersive VR environment enhances users’ sense of presence. Twenty participants viewed a scene rendered with either global or local illumination, with both conditions including dynamically changing shadows and reflections. Results indicated that illumination quality alone did not affect presence, yet global illumination markedly increased plausibility and participant responses, implying that dynamic shadows and reflections drive presence while realistic lighting improves realistic reactions.

Abstract

Does realistic lighting in an immersive VR application enhance presence - that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility - that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.

References

YearCitations

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