Journal of Adolescence · 2010 · 226 citations · 44 references
Public HealthBehavioral SciencesPsychologyAdolescent DevelopmentAdolescent HealthDevelopmental PsychologyAddictionAdolescent Behavioral HealthAdolescent DepressionProblem BehaviorTheory Of Planned BehaviorVideo Game StudiesInternet Gaming DisorderProblem Behavior TheoryProblematic Internet Use
In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised 205 adolescents aged 10-14 years (Md = 13). Individuals were identified who showed clinically relevant problem behavior according to the problem scales of the Youth Self Report (YSR). Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency). Playing online role-playing games was predictive of internalizing problem behavior (including withdrawal and anxiety). Parent-child communication about Internet activities was negatively related to problem behavior.
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A note on a general definition of the coefficient of determination
N. J. D. Nagelkerke · Biometrika · 1991 · 5.7K citations
Craig A. Anderson, Brad J. Bushman · Annual Review of Psychology · 2002 · 3.6K citations