Publication | Closed Access
Diffuse Reverberation Model for Efficient Image-Source Simulation of Room Impulse Responses
139
Citations
33
References
2009
Year
AeroacousticsEngineeringSound RenderingNoise PredictionDiffuse Reverberation ModelNoiseImmersive AudioModeling And SimulationAcoustical EngineeringRoom Impulse ResponsesAcoustic Signal ProcessingArchitectural AcousticComputer EngineeringInverse ProblemsSignal ProcessingDecay EnvelopeImpulse ResponsesEfficient Image-source SimulationChamber AcousticExponential Energy Decay
The image‑source model is widely used in acoustics for simulating sound fields, but its computational cost grows exponentially with reflection order. The paper proposes a fast image‑source‑based method for synthesizing room impulse responses. The method models the diffuse reverberation tail as decaying random noise, with its envelope derived from a recent energy‑decay‑curve prediction technique. The resulting model yields impulse responses that accurately reflect the virtual environment and cuts computational cost by up to two orders of magnitude compared to standard image‑source implementations.
In many research fields of engineering and acoustics, the image-source model represents one of the most popular tools for the simulation of sound fields in virtual reverberant environments. This can be seen as a result from the relative simplicity and flexibility of this particular method. However, the associated computational costs constitute a well known drawback of image-source implementations, as the required simulation times grow exponentially with the considered reflection order. This paper proposes a method that allows for a fast synthesis of room impulse responses according to the image-source technique. This is achieved by modeling the diffuse reverberation tail as decaying random noise, where the decay envelope for the considered acoustic environment is determined according to a recently proposed method for the prediction of energy decay curves in image-source simulations. The diffuse reverberation model presented in this paper thus produces impulse responses that are representative of the specific virtual environment under consideration (within the general assumptions of geometrical room acoustics), in contrast to other artificial reverberation techniques developed on the basis of perceptual measures or assuming a purely exponential energy decay. Furthermore, since image-source simulations are only used for the computation of the early reflections, the proposed approach achieves a reduction of the computational requirements by up to two orders of magnitude for the simulation of full-length room impulse responses, compared to a standard image-source implementation.
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