Procedural Urban Modeling in Practice

Benjamin Watson, Martine Pascal, Oleg Veryovka, Andy Fuller, Peter Wonka, Chris Sexton

IEEE Computer Graphics and Applications · 2008 · 120 citations · 42 references

Concepts

Abstract

Film and game studios can no longer meet audience demand for visual content by increasing production budgets. Instead they are turning to procedural modeling, particularly for modeling cities. The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games.

References

42