Computer Graphics Forum · 2006 · 111 citations · 34 references
ComputingComputer ScienceComputational GeometryComputer VisionGeometric Modeling3D ReconstructionBayesian StatisticsScene ReconstructionShape RepresentationSurface ModelingSurface Reconstruction3D Surface ModelingBayes EstimationMesh ReconstructionNoise-robust ReconstructionPoint Cloud ReconstructionPoint Cloud Surface ReconstructionThree-dimensional RepresentationTriangle Geometry
Abstract In this paper, we propose a novel surface reconstruction technique based on Bayesian statistics: The measurement process as well as prior assumptions on the measured objects are modeled as probability distributions and Bayes’ rule is used to infer a reconstruction of maximum probability. The key idea of this paper is to define both measurements and reconstructions as point clouds and describe all statistical assumptions in terms of this finite dimensional representation. This yields a discretization of the problem that can be solved using numerical optimization techniques. The resulting algorithm reconstructs both topology and geometry in form of a well‐sampled point cloud with noise removed. In a final step, this representation is then converted into a triangle mesh. The proposed approach is conceptually simple and easy to extend. We apply the approach to reconstruct piecewise‐smooth surfaces with sharp features and examine the performance of the algorithm on different synthetic and real‐world data sets. Categories and Subject Descriptors (according to ACM CCS): I.5.1 [Models]: Statistical; I.3.5 [Computer Graphics]: Curve, surface, solid and object representations
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp et al. · 1992 · 2.7K citations · Full text
Lawrence Barker · Technometrics · 2002 · 2.5K citations