Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2000 · 27 citations · 5 references
ArchitectureVisualizationComputer GraphicsReal-time RenderingRendering3D RenderingImage CompressionImage SynthesisPhotorealistic RenderingRendering PipelineBitstream CompressionDecoder DesignMosaic RenderingMotion CompensationReal-time Photorealistic RenderingReal-time ProcessingRealistic SceneryVideo Compression
Concentric mosaics have the ability to quickly capture a complete 3D view of a realistic environment and to enable a user to wander freely in the environment. However, the data amount of the concentric mosaics is huge. In this paper, we propose an algorithm to compress the concentric mosaic image array through motion compensation and residue coding, which we called reference block codec. A two-level index table is embedded in the compressed bitstream for random access. During the rendering, the entire compressed concentric mosaic scene is not fully expanded at any time. Instead, only the contents necessary to render the current view are decoded in real time. We denote such rendering scheme as just-in-time rendering. Four decoder caches are implemented to speed up the rendering.
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Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. · 1996 · 2.5K citations · Full text
Leonard McMillan, Gary Bishop · 1995 · 1.3K citations
Rendering with concentric mosaics
Heung‐Yeung Shum, Li-wei He · 1999 · 467 citations · Full text
Lin Luo, Yunnan Wu, Jin Li et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2000 · 27 citations
Computing, Architectural Representation, Computer Vision +16