2011 · 36 citations · 8 references
ComputingComputer ScienceLinguisticsMachine LearningNatural Language ProcessingTranscriptionSpeech RecognitionSpeech SynthesisAccuracyAutomatic TranscriptionHuman ComputationHuman TranscriptionText TranscriptionTranscription WorkflowTranscripts
In this paper, we develop a new human computation algorithm for speech-to-text transcription that can potentially achieve the high accuracy of professional transcription using only microtasks deployed via an online task market or a game. The algorithm partitions audio clips into short 10-second segments for independent processing and joins adjacent outputs to produce the full transcription. Each segment is sent through an iterative dual pathway structure that allows participants in either path to iteratively refine the transcriptions of others in their path while being rewarded based on transcriptions in the other path, eliminating the need to check transcripts in a separate process. Initial experiments with local subjects show that produced transcripts are on average 96.6 % accurate.
8
Sanjay Ghemawat · Communications of the ACM · 2008 · 18.5K citations · Full text
Labeling images with a computer game
Luis von Ahn, Laura Dabbish · 2004 · 2.2K citations
Designing games with a purpose
Luis von Ahn, Laura Dabbish · Communications of the ACM · 2008 · 1.2K citations · Full text
L. von Ahn · Computer · 2006 · 966 citations
Aniket Kittur, Boris Smus, Robert E. Kraut · 2011 · 442 citations