Publication | Closed Access
SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community
20
Citations
5
References
2005
Year
Digital SocietyEngineeringOnline GamingEducationCommunicationDigital CommunityPervasive GameUbiquitous PlayGame DevelopersDigital CultureNetwork GameSocial TechnologyInterdisciplinary DesignGame DesignDesignUser ExperienceMobile ComputingDesign ImperativeSocial ComputingDesign ThinkingHuman-computer InteractionSocial Informatics
A design imperative for social software engineers, game developers, network designers and all the other architects of digital community: more, more, more. Why more?
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