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Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study

711

Citations

21

References

2012

Year

Abstract

This mHealth diabetes app with the use of gamification incentives showed an improvement in the frequency of blood glucose monitoring in adolescents with type 1 diabetes. Extending this to improved health outcomes will require the incentives to be tied not only to frequency of blood glucose monitoring but also to patient actions and decision making based on those readings such that glycemic control can be improved.

References

YearCitations

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