2002 · 41 citations · 11 references
ComputingComputer ScienceComputer SystemsComputer NetworksDistributed SystemsReal-time SystemsNetwork ArchitectureNetwork LayerNetwork ProtocolsPeer-to-peer NetworkingPeer-to-peer NetworksStream ProcessingActive Network DesignMessenger NetworksMulticast CommunicationMulticast DeliveryMulticast ProtocolsMulticast TransmissionMultimedia StreamingRuntime Performance
Active networks allow protocol processing code to be loaded dynamically into network nodes at run-time. This code can perform tasks specific to a stream of packets or even a single packet. In this paper we compare two active network architectures: the active node transfer system (ANTS) and the messenger system (M0). We have implemented a robust audio multicast protocol and a layered video multicast protocol with both active network systems. We discuss the differences of the two systems, evaluate architectural strengths and weaknesses, compare the runtime performance, and report practical experience and lessons learned.
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RSVP: a new resource ReSerVation Protocol
Li Zhang, S. Deering, Deborah Estrin et al. · IEEE Network · 1993 · 1.5K citations
A survey of active network research
David L. Tennenhouse, Jonathan M. Smith, W.D. Sincoskie et al. · IEEE Communications Magazine · 1997 · 1.4K citations · Full text
Multirate 3-D subband coding of video
David Taubman, Avideh Zakhor · IEEE Transactions on Image Processing · 1994 · 564 citations
Arts, Media Arts, Color Vision +16
Tomas Sander, Christian Tschudin · 2002 · 254 citations