Publication | Open Access
Putting Theory-Oriented Evaluation Into Practice
29
Citations
48
References
2007
Year
European Union CountriesGame TheoryGame SemanticsEducationSoftware EngineeringSimulation Video GameProgram EvaluationBusiness GamesEvaluation MethodologyEducational GameGame DesignDesignEvaluation TechniqueStrategyEvaluationGamesSoftware DesignEvaluation MeasureEducational AssessmentArtsBoard Game
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.
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