Publication | Closed Access
Analyzing client interactivity in streaming media
141
Citations
18
References
2004
Year
Unknown Venue
EngineeringStreaming MediaClient InteractivityCommunicationStreaming DataSocial MediaData ScienceClient Interactive BehaviorMedia WorkloadsContent AnalysisAdaptive Bitrate StreamingUser ExperienceComputer ScienceMultimedia DeliveryVideo DistributionWorkload ClassesSocial ComputingLive-streamingArts
This paper provides an extensive analysis of pre-stored streaming media workloads, focusing on the client interactive behavior. We analyze four workloads that fall into three different domains, namely, education, entertainment video and entertainment audio. Our main goals are: (a) to identify qualitative similarities and differences in the typical client behavior for the three workload classes and (b) to provide data for generating realistic synthetic workloads.
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