2010 · 11 citations · 17 references
ComputingComputer ScienceArtificial IntelligenceNarrative StudiesNatural Language ProcessingGame PlayingInteractive NarrativeInteractive StorytellingAnnotation Tool DesignAutomatic RecognitionCorpus CreationGame StorytellingGame-based Storytelling
Mining data from online games provides a potential alternative to programming behavior and dialogue for characters in interactive narratives by hand. Human annotation of course-grained tasks can provide explanations that make the data more useful to an AI system, however human labor is expensive. We describe a semi-automatic methodology for recognizing tasks in gameplay traces, including an annotation tool for non-experts, and a runtime algorithm. Our results show that this methodology works well with a large corpus from one game, and suggests the possibility of refactoring the development process for interactive narratives.
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The Measurement of Observer Agreement for Categorical Data
J. Richard Landis, Gary G. Koch · Biometrics · 1977 · 78.9K citations · Full text
Maintaining knowledge about temporal intervals
James F. Allen · Communications of the ACM · 1983 · 7.5K citations · Full text