2006 · 12 citations · 14 references
ArtsPerforming ArtsAcousticsComputational AcousticsRenderingAuditory Scene AnalysisImmersive MediaScene Composition For Virtual RealitySound MappingSoundscape DesignSpatial AudioAcoustic Scene SimulationAcoustic SpatializationImmersive SoundscapesInteractive Audio EnvironmentsLoudspeaker-based Spatial AudioSonic SpaceSpatial Audio ModelingSpatial Audio Systems
Traditional uses of virtual audio environments tend to focus onperceptually accurate acoustic representations. Though spatialization of sound sources is important, it is necessary to leveragecontrol of the sonic representation when considering musical applications. The proposed framework allows for the creation ofperceptually immersive scenes that function as musical instruments. Loudspeakers and microphones are modeled within thescene along with the listener/performer, creating a navigable 3Dsonic space where sound sources and sinks process audio according to user-defined spatial mappings.
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3-D Sound for Virtual Reality and Multimedia
Dave Madole, Durand R. Begault · Computer Music Journal · 1995 · 872 citations · Full text
Periphony: With-Height Sound Reproduction
Michael A. Gerzon · Journal of the Audio Engineering Society · 1973 · 485 citations