2011 · 92 citations · 22 references
Lcd Backlight LevelsRealistic RenderingEngineeringEnergy EfficiencyMobile GamesIllumination ModelingImage BrightnessDisplay TechnologyVirtual RealityComputational PhotographyGame DesignTone Mapping TechniquesPower-aware SoftwareReal-time Computer GraphicPower ManagementPower-aware ComputingComputer EngineeringMobile ComputingComputer ScienceGamesEnergy ManagementArts
In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function's non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality.
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh et al. · IEEE Transactions on Image Processing · 2004 · 54.1K citations
Fast bilateral filtering for the display of high-dynamic-range images
Frédo Durand, Julie Dorsey · 2002 · 1.5K citations
Gradient domain high dynamic range compression
Raanan Fattal, Dani Lischinski, Michael Werman · 2002 · 1.1K citations