2013 · 77 citations · 31 references
ArtsDesignHuman-computer InteractionInteraction DesignUser Experience DesignAssistive Technology DesignAssistive Technology For Visual ImpairmentEmbodied InteractionInterface DesignMobile Human-computer InteractionVisual Assistive DevicesForm Factor AnalysisInteraction Design For AccessibilityMultimodal User InterfacesUse CasesUser Study EvaluationWayfinding For Blind UsersWearable Assistive DevicesWearable Interaction Design
Finger-worn interfaces remain a vastly unexplored space for user interfaces, despite the fact that our fingers and hands are naturally used for referencing and interacting with the environment. In this paper we present design guidelines and implementation of a finger-worn I/O device, the EyeRing, which leverages the universal and natural gesture of pointing. We present use cases of EyeRing for both visually impaired and sighted people. We discuss initial reactions from visually impaired users which suggest that EyeRing may indeed offer a more seamless solution for dealing with their immediate surroundings than the solutions they currently use. We also report on a user study that demonstrates how EyeRing reduces effort and disruption to a sighted user. We conclude that this highly promising form factor offers both audiences enhanced, seamless interaction with information related to objects in the environment.
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Visual categorization with bags of keypoints
G. Csurka · 2004 · 4.2K citations
Recent advances in augmented reality
Ronald Azuma, Yohan Baillot, Reinhold Behringer et al. · IEEE Computer Graphics and Applications · 2001 · 4.1K citations
In the shadow of misperception
Kristen Shinohara, Jacob O. Wobbrock · 2011 · 477 citations
Arts, Design, Social Psychology +13
Jun Rekimoto, Yuji Ayatsuka · 2000 · 430 citations · Full text
Computing, Information Technology, Augmented Reality Design +9
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Engineering, Mechatronics Engineering, Robotics Engineering +12