Looking at people: sensing for ubiquitous and wearable computing

Alex Pentland

IEEE Transactions on Pattern Analysis and Machine Intelligence · 2000 · 404 citations · 89 references

Concepts

TL;DR

Looking at people—detecting, tracking, and identifying humans for behavior interpretation—has become a central, tractable machine vision topic that fuels smart environments and wearable devices. The paper aims to enable computers to understand human context—who, what, when, where, why—to act autonomously without explicit instructions. It reviews successful mathematical tools, taxonomies, and state‑of‑the‑art methods across person identification, surveillance, 3D sensing, and smart‑room interfaces, outlining research challenges.

Abstract

The research topic of looking at people, that is, giving machines the ability to detect, track, and identify people and more generally, to interpret human behavior, has become a central topic in machine vision research. Initially thought to be the research problem that would be hardest to solve, it has proven remarkably tractable and has even spawned several thriving commercial enterprises. The principle driving application for this technology is "fourth generation" embedded computing: "smart" environments and portable or wearable devices. The key technical goals are to determine the computer's context with respect to nearby humans (e.g., who, what, when, where, and why) so that the computer can act or respond appropriately without detailed instructions. The paper examines the mathematical tools that have proven successful, provides a taxonomy of the problem domain, and then examines the state of the art. Four areas receive particular attention: person identification, surveillance/monitoring, 3D methods, and smart rooms/perceptual user interfaces. Finally, the paper discusses some of the research challenges and opportunities.

References

89