Publication | Open Access
The social life of small graphical chat spaces
83
Citations
7
References
2000
Year
Unknown Venue
Chat RoomsChatbotEngineeringGraphical Chat SystemsCommunicationUnique Quantitative AnalysisVirtual HumanComputational Social ScienceSocial MediaSocial LifeVirtual RealityAffective ComputingConversation AnalysisComputer-mediated CommunicationUser ExperienceSocial InteractionCollaborative Virtual EnvironmentSocial SoftwareSocial WebInterpersonal CommunicationSocial ComputingHuman InteractionHuman-computer InteractionArtsVirtual Character
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft V-Chat graphical chat system. Survey and behavioral data were used to study user experience and activity. 150 V-Chat participants completed a web-based survey, and data logs were collected from three V-Chat rooms over the course of 119 days. This data illustrates the usage patterns of graphical chat systems, and highlights the ways physical proxemics are translated into social interactions in online environments. V-Chat participants actively used gestures, avatars, and movement as part of their social interactions. Analyses of clustering patterns and movement data show that avatars were used to provide nonverbal cues similar to those found in face-to-face interactions. However, use of some graphical features, in particular gestures, declined as users became more experienced with the system. These findings have implications for the design and study of online interactive environments.
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