Concepedia

Publication | Closed Access

Efficient histogram generation using scattering on GPUs

77

Citations

8

References

2007

Year

Abstract

We present an efficient algorithm to compute image histograms entirely on the GPU. Unlike previous implementations that use a gather approach, we take advantage of scattering data through the vertex shader and of high-precision blending available on modern GPUs. This results in fewer operations executed per pixel and speeds up the computation.

References

YearCitations

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