Publication | Closed Access
Efficient histogram generation using scattering on GPUs
77
Citations
8
References
2007
Year
Unknown Venue
EngineeringGpu BenchmarkingGpu ComputingGather ApproachImage AnalysisData ScienceVisual ComputingParallel ComputingEfficient Histogram GenerationComputational GeometryReal-time Computer GraphicModern GpusMachine VisionImage HistogramsComputer EngineeringComputer ScienceMedical Image ComputingGpu ClusterComputer VisionGpu ArchitectureBiomedical Imaging
We present an efficient algorithm to compute image histograms entirely on the GPU. Unlike previous implementations that use a gather approach, we take advantage of scattering data through the vertex shader and of high-precision blending available on modern GPUs. This results in fewer operations executed per pixel and speeds up the computation.
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