Communications of the ACM · 1995 · 1.5K citations · 6 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningMarkov Decision ProcessesLearning In Neural SystemsNeural NetworksPositive ReinforcementReinforcement LearningReinforcement Learning FoundationsValue FunctionsAgent LearningCredit AssignmentReinforcement Learning For Game PlayingReinforcement Learning In GamesReinforcement Learning ModelsReinforcement Learning TheoryReward-based LearningTemporal-difference Learning
Ever since the days of Shannon's proposal for a chess-playing algorithm [12] and Samuel's checkers-learning program [10] the domain of complex board games such as Go, chess, checkers, Othello, and backgammon has been widely regarded as an ideal testing ground for exploring a variety of concepts and approaches in artificial intelligence and machine learning. Such board games offer the challenge of tremendous complexity and sophistication required to play at expert level. At the same time, the problem inputs and performance measures are clear-cut and well defined, and the game environment is readily automated in that it is easy to simulate the board, the rules of legal play, and the rules regarding when the game is over and determining the outcome.
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Multilayer feedforward networks are universal approximators
Kurt Hornik, Maxwell B. Stinchcombe, Halbert White · Neural Networks · 1989 · 21.2K citations
Learning to Predict by the Methods of Temporal Differences
Richard S. Sutton · Machine Learning · 1988 · 4K citations · Full text
Practical issues in temporal difference learning
Gerald Tesauro · Machine Learning · 1992 · 800 citations · Full text
Neurogammon Wins Computer Olympiad
Gerald Tesauro · Neural Computation · 1989 · 70 citations