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A general mechanical model for |f|<sup>&#945;</sup>spectral density random noise with special reference to flicker noise 1/|f|
82
Citations
25
References
1968
Year
Spectral TheoryLarge DeviationsEngineering Noise ControlEngineeringGeneral Mechanical ModelStochastic AnalysisProbabilistic Wave ModellingStochastic PhenomenonMathematical Statistical PhysicNoise ReductionStochastic ProcessesNoiseStatisticsPhysicsLifetime τMarkov ProcessesStochastic Dynamical SystemProbability TheoryStochastic ResonanceSignal ProcessingStochastic ModelingSpectral DensityEntropyNatural SciencesSpecial ReferenceRandom VibrationRandom MatrixReasonable Time-dependent Perturbations
Any class of reasonable time-dependent perturbations occurring at random, under certain internal contraints, generates random noise having a spectral density varying as |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> over an arbitrarily large range of spectral frequency f only for - 2 ≤ α ≤ 0. A class is the set of all perturbations which are equivalent under some individual indenpendent scaling of amplitute, scaling of time, and translation of time. A subclass is characterized by P(τ) and A <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (τ). P(τ) is the lifetime probability desity. A <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (τ) is a mean square amplitude of perturbations having lifetime τ. For a given class, |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</inf> and |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</sup> are the frequency-smoothed laws in the limits of infinite and zero frequencies, respectively. Any reasonable perturbation has α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</inf> ≤ - 2 and α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</inf> ≥ 0. To generate random noise having an |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> law over an arbitrarily large range of f from a subclass chosen from any class characterized by α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</inf> and α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</inf> , it is necessary that α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</inf> ≤ α ≤ α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</inf> . For α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">∞</inf> < α < α <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</inf> , it is necessary and sufficient that such subclasses satisfy the condition, P(τ)A <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (τ) ≈ Bτ <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">- α - 3</sup> with B constant, over a suitable range of τ, and that P(τ)A <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> (τ) not be larger than Bτ <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">- α - 3</sup> outside the range. This general mechanical model is of immediate value in the formulation and criticism of specific physical models of |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> noise, including flicker noise, and in computer simulation of |f| <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">α</sup> noise.
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