Publication | Closed Access
Using texture maps to correct for optical distortion in head-mounted displays
70
Citations
14
References
2002
Year
Unknown Venue
EngineeringImage AnalysisDisplay TechnologyVirtual RealityComputational ImagingComputational PhotographyHead-mounted DisplayAdvanced Display TechnologyReal-time Computer GraphicGeometric ModelingOphthalmologyTexture MapsComputer EngineeringProjection SystemComputer VisionTexture Mapping HardwareHead-mounted DisplaysEye TrackingOptical DistortionDistortion CorrectionStereoscopic Processing
This paper describes a fast method of correcting for optical distortion in head-mounted displays (HMDs). Since the distorted display surface in an HMD is not rectilinear, the shape and location of the graphics window used with the display must be chosen carefully, and some corrections made to the predistortion model. A distortion correction might be performed with optics that reverse the distortion caused by HMD lenses, but such optics can be expensive and offer a correction for only one specific HMD. Integer incremental methods or a lookup table might be used to calculate the correction, but an I/O bottleneck makes this impractical in software. Instead, a texture map may be defined that approximates the required optical correction. Recent equipment advances allow undistorted images to be input into texture mapping hardware at interactive rates. Built in filtering handles predistortion aliasing artifacts.
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