2003 · 158 citations · 15 references
BusinessDecision SciencesArtificial IntelligenceGame TheoryMarkov Decision ProcessesCoordination GamesExploration-exploitation TradeoffMulti-agent SystemsReinforcement LearningReinforcement Learning FoundationsExplorationExploration In Reinforcement LearningLearning In Multi-agent SystemsMulti-agent LearningMulti-agent Reinforcement LearningReinforcement Learning In GamesReinforcement Learning ModelsReinforcement Learning Theory
Much emphasis in multiagent reinforcement learning (MARL) research is placed on ensuring that MARL algorithms (eventually) converge to desirable equilibria. As in standard reinforcement learning, convergence generally requires sufficient exploration of strategy space. However, exploration often comes at a price in the form of penalties or foregone opportunities. In multiagent settings, the problem is exacerbated by the need for agents to "coordinate" their policies on equilibria. We propose a Bayesian model for optimal exploration in MARL problems that allows these exploration costs to be weighed against their expected benefits using the notion of value of information. Unlike standard RL models, this model requires reasoning about how one's actions will influence the behavior of other agents. We develop tractable approximations to optimal Bayesian exploration, and report on experiments illustrating the benefits of this approach in identical interest games.
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Lloyd S. Shapley · Proceedings of the National Academy of Sciences · 1953 · 2.4K citations · Full text
An Iterative Method of Solving a Game
Julia Robinson · Annals of Mathematics · 1951 · 876 citations · Full text
L. S. Shapley · Proceedings of the National Academy of Sciences · 1953 · 652 citations