Loading... · 2007 · 57 citations · 9 references
HumanitiesDesignNarrative StudiesNarrative TheoryNarratologyNarrative ArcNarrative DesignConfusionGame Narrative DesignGame NarratologyGame StorytellingGame-based StorytellingLudic NarrativeNarrative In Video GamesVideo Game Narrative
The paper considers the recent academic struggle between narratologists and ludologists, and argues that it was exacerbated by two sources of confusion. The first confusion was differing concepts of immersion as an outcome of mediated experience. Suspension of disbelief and flow are both immersive states, but they grow out of fundamentally different processes of engagement. The second confusion was the conflation of with the concept of a narrative arc. Interaction necessarily interferes with authorial control over the timing and the details of the narrative arc, and makes it a misleading focus for analysis or understanding of game narrative. The paper maintains that if we ignore the concept of a grand narrative arc, we are free to examine other parameters of story within the game, which may be more limited, but are also more relevant. These narrative components - character, storyworld, emotion, narrative interface, and micro-narrative - are useful channels for focusing a more accurate analysis of the role of narrative within the design of the game and the experience of gameplay.
9
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Obesity Surgery · 1997 · 3.9K citations
First person: new media as story, performance, and game
Choice Reviews Online · 2004 · 732 citations
Arts, Literature, Interactive Media +12
Early Cinema: Space-Frame-Narrative
Donald Crafton, Thomas Elsaesser, Adam Barker · SubStance · 1992 · 217 citations