Publication | Closed Access
New Lower Bounds for the Snake-In-The-Box Problem: Using Evolutionary Techniques to Hunt for Snakes
24
Citations
6
References
2004
Year
Unknown Venue
Evolutionary Game TheoryEngineeringNetwork AnalysisEducationComputational ComplexityEvolution StrategySimulated AnnealingNew Lower BoundsDiscrete MathematicsCoding TheoryCombinatorial OptimizationDifficult ProblemEvolution-based MethodCombinatorial ProblemEvolutionary TechniquesLongest SnakeComputer ScienceSnake-in-the-box ProblemAlgorithmic DevelopmentComputational ScienceEvolutionary BiologyAnimal Behavior
The snake-in-the-box problem is a difficult problem in mathematics and computer science that was first described by Kautz in the late 1950’s (Kautz 1958). Snake-in-the-box codes have many applications in electrical engineering, coding theory, and computer network topologies. Generally, the longer the snake for a given dimension, the more useful it is in these applications (Klee 1970). By applying a relatively recent evolutionary search algorithm known as a population-based stochastic hill-climber, new lower bounds were achieved for the longest snake in each of the dimensions nine through twelve and the longest coil in each of the dimensions nine through eleven.
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