Publication | Closed Access
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good
22
Citations
13
References
2011
Year
Unknown Venue
Alternate Reality GamesMetaverseOnline GamingGame TheoryParticular Arg ProductionStory ContentJournalismMedia StudiesNarrative FrictionVirtual RealityDesign InsightsGame DesignDigital StorytellingTheatreUser ExperienceGame StudyInteractive StorytellingGamesBusinessArts
Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by players. We uncover multiple levels of friction between the story content and the mode of play of live participants, but also between live and online participation. Based on the observations from the production, we present design recommendations for future productions with similar goals.
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