RAIRO - Theoretical Informatics and Applications · 2002 · 103 citations · 12 references
Social SciencesComputer ScienceAlgorithmsGame TheoryMarkov Decision ProcessesAlgorithmic Game TheoryBehavioral Game TheoryCombinatorial Game TheoryDynamic GamesNoncooperative Game TheoryComplexityComputational Game TheoryDiscrete GamesFinite GamesParity ProblemSafety GamesUpper BoundsWinning Strategies
It is proposed to compare strategies in a parity game by comparing the sets of behaviours they allow. For such a game, there may be no winning strategy that encompasses all the behaviours of all winning strategies. It is shown, however, that there always exists a permissive strategy that encompasses all the behaviours of all memoryless strategies. An algorithm for finding such a permissive strategy is presented. Its complexity matches currently known upper bounds for the simpler problem of finding the set of winning positions in a parity game. The algorithm can be seen as a reduction of a parity to a safety game and computation of the set of winning positions in the resulting game.
12
The control of discrete event systems
Peter J. Ramadge, W.M. Wonham · Proceedings of the IEEE · 1989 · 2.9K citations
Tree automata, mu-calculus and determinacy
E. Allen Emerson, Charanjit S. Jutla · 2002 · 742 citations