2002 · 60 citations · 26 references
ArtsVisualizationDrawingIllustrationRendering3D RenderingDigital PaintingImage EditingImage SynthesisInteractive ArtTone MappingComputational Geometry For Graphics
In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image. It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles.
26
Algorithm 247: Radical-inverse quasi-random point sequence
John H. Halton · Communications of the ACM · 1964 · 580 citations · Full text
Aaron Hertzmann, Denis Zorin · 2000 · 561 citations · Full text
Cassidy Curtis, Sean E. Anderson, Joshua Seims et al. · 1997 · 459 citations · Full text
Computer-generated pen-and-ink illustration
Georges Winkenbach, David Salesin · 1994 · 441 citations · Full text