2006 · 13 citations · 9 references
ComputingComputer ScienceComputer SystemsComputer NetworksDistributed SystemsHeterogeneous ComputingDistributed ComputingNetwork Performance AnalysisNetwork ProtocolsPeer-to-peer NetworkingPeer-to-peer NetworksPeer-to-peer SystemsMassively Multiplayer Online GamesMultiplayer GamesPeer-to-peer ComputingPeer-to-peer Network ArchitecturePeer-to-peer Protocols
How to support massively multiplayer online games (MMGs) on the internet has been a hotspot in the industry and research field. With consideration to the scalability and low cost, the peer-to-peer (P2P) system has been expected to support MMGs. The premise of most of the existing P2P-based Communication Models (PCMs) for MMGs is that the network environment is homogeneous. However, we believe that the network's heterogeneity has a significant impact on the latency in network communication. Here, we present a physical-level simulator for PCM, named Pigeon. It is portable for different P2P protocols, communication models and RPG applications. The Pigeon aims to provide a general platform to test the performance of various PCMs on a heterogeneous network. The preliminary experiments on the Pigeon show some valuable results. Index Terms—MMGs, Peer-to-Peer, Heterogeneity, Latency, Physical-level
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Peer-to-peer support for massively multiplayer games
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