Publication | Closed Access
Dependence on Computer Games by Adolescents
375
Citations
8
References
1998
Year
Online GamingComputer Game PlayingGame TheoryComputer GamesSocial SciencesPsychologyDevelopmental PsychologyGame DesignCognitive ScienceOnline GamesAdolescent DevelopmentGamesQuestionnaire StudyChild DevelopmentAddictionTechnological AddictionGamblingInternet Addiction DisorderArtsVideo Game Addiction
The study aimed to determine the prevalence of computer‑game dependence among adolescents aged 12–16. A questionnaire adapted from DSM‑III‑R criteria was administered to 387 adolescents to assess dependence. Approximately 20 % of participants were classified as dependent, with boys more likely than girls to be dependent, earlier initiation of gaming associated with higher dependence, and overall results aligning with other gaming‑dependency research.
As computer game playing is a popular activity among adolescents, a questionnaire study was undertaken with 387 adolescents (12-16 years of age) to establish their "dependence" using a scale adapted from the DSM-III-R criteria for pathological gambling. Analysis indicated that one in five adolescents were currently "dependent" upon computer games. Boys played significantly more regularly than girls and were more likely to be classified as "dependent." The earlier children began playing computer games it appeared the more likely they were to be playing at "dependent" levels. These and other results are discussed in relation to research on other gaming dependencies.
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