Neural Computation · 2000 · 31 citations · 23 references
Artificial IntelligenceEngineeringCooperative Problem SolvingGame TheoryComputational Game TheoryProblem DomainCompact StructureRobot LearningCombinatorial OptimizationGeneral Game PlayingMechanism DesignEconomicsCooperative SystemUltracomplex EnvironmentsComputer ScienceMulti-agent Mechanism DesignReward HackingBusinessCooperative Game TheoryRandomized AlgorithmAlgorithmic Game Theory
We address the problem of how to reinforce learning in ultracomplex environments, with huge state-spaces, where one must learn to exploit a compact structure of the problem domain. The approach we propose is to simulate the evolution of an artificial economy of computer programs. The economy is constructed based on two simple principles so as to assign credit to the individual programs for collaborating on problem solutions. We find empirically that starting from programs that are random computer code, we can develop systems that solve hard problems. In particular, our economy learned to solve almost all random Blocks World problems with goal stacks that are 200 blocks high. Competing methods solve such problems only up to goal stacks of at most 8 blocks. Our economy has also learned to unscramble about half a randomly scrambled Rubik's cube and to solve several commercially sold puzzles.
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Garrett Hardin · Science · 1968 · 22.6K citations
Artificial intelligence: a modern approach
Choice Reviews Online · 1995 · 22.2K citations · Full text
Garrett Hardin · Journal of Natural Resources Policy Research · 2009 · 6.4K citations · Full text
Pollution, Public Policy, Economics +14