2002 · 410 citations · 15 references
ComputingComputer ScienceHuman-computer InteractionSensorsUser Experience DesignEmbodied InteractionGesture RecognitionGesture-based InteractionMultimodal InteractionSensor-based InteractionTangible User InterfacesGesture-based InterfacesGesture-based User InterfacesHand GesturesInput DevicesSensingWearable ComputingWearable DevicesWearable Input Devices
In this paper we introduce two input devices for wearable computers, called GestureWrist and GesturePad. Both devices allow users to interact with wearable or nearby computers by using gesture-based commands. Both are designed to be as unobtrusive as possible, so they can be used under various social contexts. The first device, called GestureWrist, is a wristband-type input device that recognizes hand gestures and forearm movements. Unlike DataGloves or other hand gesture-input devices, all sensing elements are embedded in a normal wristband. The second device, called GesturePad, is a sensing module that can be attached on the inside of clothes, and users can interact with this module from the outside. It transforms conventional clothes into an interactive device without changing their appearance.
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Medical Instrumentation-Application and Design
John G. Webster · Journal of Clinical Engineering · 1978 · 1.8K citations
Thomas Baudel, Michel Beaudouin-Lafon · Communications of the ACM · 1993 · 470 citations · Full text