2010 · 30 citations · 33 references
EngineeringEntertainment PotentialImmersive NarrativesVirtual RealityStorytelling (Game Design)Immersive ExperiencesImmersive Technology3D User InteractionGame DesignRole-playing GamesDigital StorytellingDesignUser ExperienceInteractive StorytellingInteractive MediaImmersive Interactive StorytellingPerformance StudiesMedia DesignVirtual WorldsStorytelling (Indigenous Studies)Extended RealityVirtual SpacePlaywritingHuman-computer InteractionArtsMotion GraphicsHolodeck™ Metaphor
The Entertainment potential of Virtual Reality is yet to be fully realised.In recent years, this potential has been described through the Holodeck™ metaphor, without however addressing the issue of content creation and gameplay.Recent progress in Interactive Narrative technology makes it possible to envision immersive systems.Yet, little is known about the usability of such systems or which paradigms should be adopted for gameplay and interaction.We report user experiments carried out with a fully immersive Interactive Narrative system based on a CAVE-like system, which explore two interactivity paradigms for user involvement (Actor and Ghost).Our results confirm the potential of immersive Interactive Narratives in terms of performance but also of user acceptance.
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Surround-screen projection-based virtual reality
Carolina Cruz‐Neira, Daniel J. Sandin, Thomas A. DeFanti · 1993 · 2.3K citations
A discussion of cybersickness in virtual environments
Joseph J. LaViola · ACM SIGCHI Bulletin · 2000 · 1.4K citations · Full text