Eurographics · 2006 · 26 citations · 17 references
ComputingComputer ScienceHigh-performance ComputingComputational Fluid DynamicsComputer GraphicsFlow VisualizationComputational Fluid Dynamics VisualizationComputer Graphics HardwareGraphics Processing UnitsInteractive GraphicsUnsteady Flow VisualizationVector Field VisualizationDense Flow VisualizationGraphics Pipeline ArchitectureTexture RepresentationTexture-based Flow VisualizationTime-dependent Flow VisualizationTime-dependent Vector Field VisualizationTime-varying Vector Field VisualizationUnsteady Flow
The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of todays commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline.
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Imaging vector fields using line integral convolution
Brian Cabral, Leith Casey Leedom · 1993 · 1.3K citations · Full text
Image based flow visualization
Jarke J. van Wijk · 2002 · 263 citations