2008 · 11 citations · 13 references
AeroacousticsEngineeringSound RenderingStereo Imaging3D ModelingComputer-aided DesignSpatial AudioMultipass Dynamic ProgrammingVirtual RealitySystems EngineeringComputational ImagingIntegrated SystemComputational GeometryAcoustic CameraGeometric ModelingMachine VisionComputer Engineering3D VideoNatural SciencesArbitrary Listening-point GenerationArbitrary Listening-point
In this paper, we propose two novel methods for arbitrary listening-point generation for 3D audio-video (3DAV) integration in a large-scale multipoint cameras and microphones system with abilities to process, and display information of any recorded 3D scene in realtime. With this system, users are able to control their own viewpoint/listening-point position, freely. Arbitrary listening-point can be generated by either (i) ray-space representation of sound wave field (i.e. source sound independent) for multi frequency layers, or (ii) acoustic transfer function estimation (i.e. source sound dependent) and blind separation of sources of sounds. Arbitrary viewpoint generation is based on ray-space method, which is enhanced by using multipass dynamic programming for geometry compensation. Integration is done by either (i) ray-space representation of sound wave and image together, or (ii) integrating each camera video signal and acoustic transfer function of the same location as integrated 3DAV data. The prototype system of integrated audio-visual viewer achieves both good image and sound qualities with 15 frames/second.
13
Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
Illumination Modeling, Computer Graphics, Light Field Imaging +9
Video mosaics for virtual environments
Richard Szeliski · IEEE Computer Graphics and Applications · 1996 · 722 citations