Publication | Closed Access
<i>PLEX Cards</i>
201
Citations
13
References
2010
Year
Unknown Venue
Plex CardsEngineeringHuman ActivityCreativityDesignUser ExperienceDesign ThinkingEducationHuman-centered DesignHuman-computer InteractionPlayful ApproachUser-centered DesignComputational CreativityGame DesignCreative Computing
Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper we introduce the design and evaluation of the PLEX Cards and its two related idea generation techniques. The cards were created to communicate the 22 categories of a Playful Experiences framework to designers and other stakeholders who wish to design for playfulness. We have evaluated the practical use of the cards by applying them in three design cases. The results show that the PLEX Cards are a valuable source of inspiration when designing for playfulness and the techniques help create a large amount of ideas in a short time.
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