Publication | Closed Access
A trigonal prism-based method for hair image generation
81
Citations
4
References
1992
Year
Realistic RenderingEngineeringIndividual Human HairsComputer Graphic TechniqueGeometry GenerationComputer-aided DesignHair AnimationHair Image GenerationModeling And SimulationInteractive Computer GraphicComputational GeometryShape RepresentationGeometric ModelingExpressive RenderingDesignTrigonal Prism ModelNon-photorealistic RenderingNatural SciencesShape ModelingAppearance Modeling
The difficulties involved in modeling and rendering hair in computer graphics are described. An efficient method using a trigonal prism model to render individual human hairs is presented. A wisp model easily controls hair shape with a few parameters. The method also proves effective for rendering eyebrows, eyelashes, beards, moustaches, clothes and personal ornaments such as earrings and hair accessories. A double z-buffer generates the backlighting effect. A simple parabola approximates wisp loci for hair animation. The method makes it possible to draw an enormous number of hairs within a reasonably short time.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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