1997 · 157 citations · 10 references
ArtsComputer SystemsDesignGraphic DesignInteraction DesignUser Experience DesignDisplay DesignExperience DesignInteraction Design PrinciplesInterface DesignTablet DesignTangible User InterfacesHandheld Device DesignHuman Factors EngineeringHuman-computer Interface DesignOn-screen SpacePersonal Computing InterfacesTransparency
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from the application data, and increasing the quality of input. In pursuit of these goals, we integrated the non-standard UI technologies of multi-sensor tablets, toolglass, transparent UI components, and marking menus. We describe a working prototype of our new para-digm, the rationale behind it and our experiences introduc-ing it into an existing application. Finally, we presents some ot the lessons learned: prototypes are useful to break the barriers imposed by conventional GUI design and some of their ideas can still be retrofitted seamlessly into products. Furthermore, the added functionality is not measured only in terms of user performance, but also by the quality of interaction, which allows artists to create new graphic vocabularies and graphic styles.
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Asymmetric Division of Labor in Human Skilled Bimanual Action
Yves Guiard · Journal of Motor Behavior · 1987 · 1.1K citations
George Fitzmaurice, Hiroshi Ishii, William Buxton · 1995 · 969 citations
William J. Buxton, Brad A. Myers · ACM SIGCHI Bulletin · 1986 · 405 citations
William J. Buxton, Brad A. Myers · 1986 · 253 citations · Full text