2002 · 186 citations · 26 references
ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceMachine LearningRoboticsAction RepresentationAnimationCharacter AnimationLearning From DemonstrationReinforcement LearningSequence LearningAcoustic PerceptionAction Space FormulationDesign PrinciplesLearning From Human DemonstrationMotion LearningSynthetic CharactersTraining
The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning for synthetic characters. Our implementation is grounded in the techniques of reinforcement learning and informed by insights from animal training. It simplifies the learning task for characters by (a) enabling them to take advantage of predictable regularities in their world, (b) allowing them to make maximal use of any supervisory signals, and (c) making them easy to train by humans.We built an autonomous animated dog that can be trained with a technique used to train real dogs called "clicker training". Capabilities demonstrated include being trained to recognize and use acoustic patterns as cues for actions, as well as to synthesize new actions from novel paths through its motion space.A key contribution of this paper is to demonstrate that by addressing the three problems of state, action, and state-action space discovery at the same time, the solution for each becomes easier. Finally, we articulate heuristics and design principles that make learning practical for synthetic characters.
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Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Proceedings of the 24th international conference on Machine learning
2007 · 11.7K citations
Christopher J. Watkins, Peter Dayan · Machine Learning · 1992 · 9K citations · Full text
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · 1987 · 7.8K citations
Life Sciences, Biology, Zoology +17