The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs

Holin Lin, Chuen–Tsai Sun

2005 · 57 citations · 7 references

DOIFull text

Open access

Concepts

TL;DR

The study investigates how ‘white‑eyed’ grief players are labeled, their emergence, and consequences in Taiwanese MMORPGs. The research distinguishes two grief player types: explicit grievers who form pledges and rebel against rules, and implicit grievers who covertly disrupt play, deflecting stigma onto other age groups to ease anxiety in cross‑age interactions. The findings reveal two types of ‘white‑eyed’ players, with the majority being implicit griefers.

Abstract

This study explores the social process governing the nature, emergence, application, and consequences of labeling the ‘white-eyed’ or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of ‘white-eyed’ players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel against game rules. Most of the common players are actually the second type, or implicit griefers. They play grief in an unidentifiable way with weak self-awareness, and put the griefer stigma on other age-groups to alleviate their anxiety in a cross-age co-playing era.

References

7