2005 · 57 citations · 7 references
Social SciencesCultural StudiesSocial PsychologyPrejudiceStereotypingWhiteness StudiesGaming CultureVideo Game CultureVideo Game StudiesCultural Aspects Of GriefCultural Expressions Of GriefGamer CultureGaming SubculturesMassively Multiplayer Online GamesMultiplayer GamesPlayer IdentitySelf-awareness Deficits
The study investigates how ‘white‑eyed’ grief players are labeled, their emergence, and consequences in Taiwanese MMORPGs. The research distinguishes two grief player types: explicit grievers who form pledges and rebel against rules, and implicit grievers who covertly disrupt play, deflecting stigma onto other age groups to ease anxiety in cross‑age interactions. The findings reveal two types of ‘white‑eyed’ players, with the majority being implicit griefers.
This study explores the social process governing the nature, emergence, application, and consequences of labeling the ‘white-eyed’ or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of ‘white-eyed’ players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel against game rules. Most of the common players are actually the second type, or implicit griefers. They play grief in an unidentifiable way with weak self-awareness, and put the griefer stigma on other age-groups to alleviate their anxiety in a cross-age co-playing era.
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The Social Identity Perspective
Michael A. Hogg, Dominic Abrams, Sabine Otten et al. · Small Group Research · 2004 · 544 citations · Full text
Defining grief play in MMORPGs
Chek Yang Foo, Elina Koivisto · 2004 · 121 citations
Janice Denegri‐Knott, Jacqui Taylor · Social Science Computer Review · 2005 · 49 citations