Publication | Closed Access
Interactive rendering of translucent objects
51
Citations
25
References
2003
Year
Unknown Venue
Geometric ModelingIllumination ModelingRealistic RenderingMachine VisionRendering MethodEngineeringNatural SciencesExpressive RenderingComputer EngineeringTranslucent ObjectsComputer-aided DesignInteractive RenderingTriangle MeshComputational IlluminationInteractive Computer GraphicComputational GeometryReal-time Computer GraphicComputer Vision
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse response to incoming light impinging at each surface point is computed and stored in two different ways: The local effect on close-by surface points is modeled as a per-texel filter kernel that is applied to a texture map representing the incident illumination. The global response (i.e. light shining through the object) is stored as vertex-to-vertex throughput factors for the triangle mesh of the object. During rendering, the illumination map for the object is computed according to the current lighting situation and then filtered by the precomputed kernels. The illumination map is also used to derive the incident illumination on the vertices which is distributed via the vertex-to-vertex throughput factors to the other vertices. The final image is obtained by combining the local and global response. We demonstrate the performance of our method for several models.
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