2009 · 34 citations · 12 references
ComputingComputer EngineeringComputer ScienceComputer GraphicsMobile ComputingParallel ComputingAccelerator ArchitectureComputer Graphics HardwareGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingGraphics Processing UnitsHardware AccelerationAccelerator MicroarchitectureGpu AcceleratorsGpu ArchitectureGpu MicroarchitectureMulti-hop CommunicationNetwork CodingRandom Linear CodesScientific Computing On Gpus
This paper describes the implementation of network coding on OpenGL-enabled graphics cards. Network coding is an interesting approach to increase the capacity and robustness in multi-hop networks. The current problem is to implement random linear network coding on mobile devices which are limited in computational power, energy, and memory. Some mobile devices are equipped with a 3D graphics accelerator, which could be used to do most of the RLNC related calculations. Such a cross-over have already been used in computationally demanding research tasks as in physics or medicine. As a first step the paper focuses on the implementation of RLNC using the OpenGL library and NVidia's Cg toolkit on desktop PCs and laptops. Several measurement results show that the implementation on the graphics accelerator is outperforming the CPU by a significant margin. The OpenGL implementation performs relatively better with larger generation sizes due to the parallel nature of GPUs. Therefore the paper shows an appealing solution for the future to perform network coding on mobile devices.
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Rudolf Ahlswede, Ning Cai, Shuo Li et al. · IEEE Transactions on Information Theory · 2000 · 7.9K citations
Sachin Katti, Hariharan Rahul, Wenjun Hu et al. · ACM SIGCOMM Computer Communication Review · 2006 · 817 citations
Christina Fragouli, Jean‐Yves Le Boudec · ACM SIGCOMM Computer Communication Review · 2006 · 755 citations · Full text
Polynomial time algorithms for network information flow
Peter Sanders, Sebastian Egner, Ludo Tolhuizen · 2003 · 273 citations · Full text