1988 · 178 citations · 12 references
BusinessComputer EngineeringComputer ScienceComputer NetworksParallel ComputingQueuing TheoryNetworks Of QueuesPerformance ModelingQueueing NetworksQueueing SystemsQueueing TheorySystem SimulationDiscrete Event Simulation ModelsDiscrete-event System SimulationNetwork SimulationPerformance Trade-offsQueueing Network SimulationSimulation Of Queueing SystemsSimulation-based Performance AnalysisSynchronization
Physical systems are inherently parallel. Intuition suggests that simulations of these systems may be amenable to parallel execution. The parallel execution of a discrete-event simulation requires careful synchronization of processes in order to ensure the execution's correctness; this synchronization can degrade performance. Largely negative results were recently reported in a study which used a well-known synchronization method on queueing network simulations. Discussed here is a synchronization method (appointments), which has proven itself to be effective on simulations of FCFS queueing networks. The key concept behind appointments is the provision of lookahead. Lookahead is a prediction on a processor's future behavior, based on an analysis of the processor's simulation state. It is shown how lookahead can be computed for FCFS queueing network simulations, give performance data that demonstrates the method's effectiveness under moderate to heavy loads, and discuss performance tradeoffs between the quality of lookahead, and the cost of computing lookahead.
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David Jefferson · ACM Transactions on Programming Languages and Systems · 1985 · 2.4K citations · Full text
Principles of Discrete Event Simulation
Jack Marshall · Electronics and Power · 1979 · 341 citations