2013 · 81 citations · 10 references
ComputingVisualizationLighting DesignMachine VisionVirtual Reality DesignAugmented RealityHead-mounted Display SystemsImmersive MediaLighting IntegrationMixed RealityVirtual RealityHead TrackingOptical See-through DisplaysProof Of Concept PrototypesPrototype EvaluationRemote ImmersionRemote TelepresenceTelepresenceTelepresence Prototyping
In this paper we propose a general-purpose telepresence system design that can be adapted to a wide range of scenarios and present a framework for a proof-of-concept prototype. The prototype system allows users to see remote participants and their surroundings merged into the local environment through the use of an optical see-through head-worn display. Real-time 3D acquisition and head tracking allows the remote imagery to be seen from the correct point of view and with proper occlusion. A projector-based lighting control system permits the remote imagery to appear bright and opaque even in a lit room. Immersion can be adjusted across the VR continuum. Our approach relies only on commodity hardware; we also experiment with wider field of view custom displays.
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Ramesh Raskar, Greg Welch, Matt Cutts et al. · 1998 · 833 citations · Full text
Achieving eye contact in a one-to-many 3D video teleconferencing system
Andrew Jones, Magnus Lång, Graham Fyffe et al. · ACM Transactions on Graphics · 2009 · 161 citations
TELEPORT - Towards immersive copresence
Simon Gibbs, Constantin Arapis, Christian Breiteneder · Multimedia Systems · 1999 · 94 citations