Journal of Applied Probability · 1990 · 164 citations · 6 references
ComputingStrategyAlgorithmsDecision TheoryGame TheoryHeuristic SearchLocation StrategySearch PlanningDiscrete Location ProblemDiscrete-time ModelsExpected-time AnalysisTime-optimal Rendezvous
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as possible. There are n possible locations where they might meet. However, the locations are identical and there has been no prior agreement where to meet or how to search. Hence they must use identical strategies and must treat all locations in a symmetrical fashion. Suppose their search proceeds in discrete time. Since they wish to avoid the possibility of never meeting, they will wish to use some randomizing strategy. If each person searches one of the n locations at random at each step, then rendezvous will require n steps on average. It is possible to do better than this: although the optimal strategy is difficult to characterize for general n , there is a strategy with an expected time until rendezvous of less than 0.829 n for large enough n. For n = 2 and 3 the optimal strategy can be established and on average 2 and 8/3 steps are required respectively. There are many tantalizing variations on this problem, which we discuss with some conjectures.
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