Publication | Closed Access
Self-adaptive multimodal-interruption interfaces
29
Citations
15
References
2003
Year
Unknown Venue
EngineeringHuman-machine InteractionAmbient DisplayEducationCommunicationSelf-adaptive Multimodal-interruption InterfacesVirtual RealityAffective ComputingMultimodal InteractionThermal ModalityMultimodal Human Computer InterfaceAssistive TechnologyInteraction TechniqueDesignComputer EngineeringUser ExperienceComputer ScienceMobile ComputingVisual ModalityNovel InterfaceExtended RealityHuman-computer InteractionTechnologyInterruption Modality
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for interruption: heat and light. These ambient displays acted as external interruption generators designed to get users attention away from their current task; playing a game on a desktop computer. It was verified that the disruptiveness and effectiveness of interruptions varies with the interruption modality used to interrupt. The thermal modality produced a larger decrease in performance and disruptiveness on a task being interrupted than the visual modality. Our results set the initial point in providing the theory behind future self-adaptive multimodal-interruption interfaces that will employ users individual physiological responses to each interruption modality and dynamically select the modality based on effectiveness and performance metrics
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