Publication | Closed Access
Time-space consistency in large-scale distributed virtual environments
108
Citations
14
References
2004
Year
Cluster ComputingEngineeringTime-space ConsistencyVerificationComputer ArchitectureSimulationDiscrete-event SimulationData ConsistencyDistributed EnvironmentSystems EngineeringModeling And SimulationParallel ComputingConsistent ViewComputer EngineeringSoftware SimulationDifferent Simulation NodesComputer ScienceConsistency TechnologyDistributed SimulationNetwork SimulationCloud ComputingSimulation InfrastructureParallel ProgrammingSystem SoftwareTime-space Inconsistency
Maintaining a consistent view of the simulated world among different simulation nodes is a fundamental problem in large-scale distributed virtual environments (DVEs). In this paper, we characterize this problem by quantifying the time-space inconsistency in a DVE. To this end, a metric is defined to measure the time-space inconsistency in a DVE. One major advantage of the metric is that it may be estimated based on some characteristic parameters of a DVE, such as clock asynchrony, message transmission delay, the accuracy of the dead reckoning algorithm, the kinetics of the moving entity, and human factors. Thus the metric can be used to evaluate the time-space consistency property of a DVE without the actual execution of the DVE application, which is especially useful in the design stage of a DVE. Our work also clearly shows how the characteristic parameters of a DVE are interrelated in deciding the time-space inconsistency, so that we may fine-tune the DVE to make it as consistent as possible. To verify the effectiveness of the metric, a Ping-Pong game is developed. Experimental results show that the metric is effective in evaluating the time-space consistency property of the game.
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